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Super mario rpg geno
Super mario rpg geno












super mario rpg geno

The map itself is quite large, though all relevant objects are only found in the first part, leaving the rest of the map completely vacant. This game contains not only two debug menus, but also a debug room, found at map 00), which plays the Mushroom Kingdom theme and uses the standard grassland tileset. TEST - Simply shows the animation used when Smithy transforms into his true form, after which the game hangs.EVT 3 - Leads directly to the Smithy fight.EVT 2 - Leads directly to the fight with Boomer at Bowser's Keep.EVT 1 - Leads directly to the first fight to save Peach from Bowser.EFFECT - Used to show the background animation of objects like the Star used for Mallow's Star Rain or the rock from Bowser's Crusher attack.LINE - Used to measure the CPU usage of what it would use on the SNES, nothing too fancy.SE - Allows you to listen to all the sound effects in the game.MUSIC - Lets you listen to all music tracks.HPMAX - Simply refills your HP to its current maximum.BG - Allows you to change the current battle background.OBJ - Allows you to view all the uncompressed sprites in the game!.Allows you to select any battle/formation in the game, including ones which go unused. The different options it contains are as follow:

SUPER MARIO RPG GENO PRO

To enable it, use Pro Action Replay (PAR) code C106AF80, enter any battle, and simply press Start on your turn. Not only does this game have a debug menu, but it is a very complex one, at that.














Super mario rpg geno